Roo Mascot - Character Design

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Whittlesticks wanted a friendly animal as a mascot for their educational DVD Roms for children. We suggested a hoppy hip kangaroo. Based on initial sketches we built, textured and rigged roo to create a character that is almost alive. Here's how we did it.

Building the mesh

We first sketch out possible character concepts which the client freezes on.

Based on the approved character sketch, we create Pose and Model charts. These allow the 3d modellers to keep closely to the approved character. Now Sanjay starts to model the character in Blender3D. He tries to keep the mesh as close to the original sketch as possible.

 

The character is being box modelled. At first we build a rough shape... after which it is a matter of sculpting individual details.

 

Roo is getting there... still blocky though, but Blender's mesh sub-division tools should take care of that.

 

 There. That's better isn't it? Now onto rigging.

 

After modeling and texturing the character we next rig it with bones. This allows us to pose the character easily for specific renders. After we've posed the character we render it for post production ...and that's the story of Roo. Liked it? Let us know.

 

 

 

 

 

 

 

 

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